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Three Pokémon Games That Failed to Receive the Adoration They Warranted

Following a taste of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium around trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

By

Hunter Owens

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player psychology.

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